Mollog’s Mob – First impressions and a Deck List

The first Warband Preview for the next pair of warbands has dropped and we have seen our first glimpse of the rules for Mollog and his squig collective.

Mollog, the mountain, the myth, the legend.

whuwmollogfocus-jan14-charactermollog5sc-490x280

Seven wounds from the off means that this behemoth is not going to fall to a one hit K.O., and it hits like a truck. Mollog is immediately the most dangerous individual fighter in the underworlds. Upon inspiration, four damage will drop almost anyone else without upgrades and being able to double charge will maximise impact.

Is it a bird? Is it a plane? No, it’s Bat Squig!

whuwmollogfocus-jan14-characterbatsquig6jc-490x280

Fast and nimble, especially once inspired Bat Squig will not cause much damage, but can make a nuisance of itself.

Toxic Cloud of Death?

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Whilst in theory the attack all adjacent fighters attack is nice, I don’t feel that it will see much use. The reaction to dying is a much more useful ability for this essentially sacrificial fighter.

Pantomime Villain Squig

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It’s behind you. An immobile fighter that can appear anywhere on the board before the first activation. Nice to set up Extreme Flank, or to place to threaten Skritch early, but unlikely to survive long if deployed on the opponent’s board.

Tactics

With ¾ of it’s fighters unable to hold objectives, that play style is not viable for Mollog. They are likely to become the definitive midrange warband. Holding back in Round 1 to score early Glory and pile upgrades on Mollog, charging in to wreak havoc in Rounds 2 & 3

Suggested Deck List

This is a first attempt, not taking into account any cards release in Mollog’s Mob (other than Got Them) or those in the Darkoath warband box.

Objectives

  • Extreme Flank
  • Got Them
  • Escalation
  • Victorious Duel
  • Master of War
  • Ploymaster
  • Masterstroke
  • Massive Assault
  • No Remorse
  • Shining Example
  • Plant a Standard
  • Martyred

Ploys

  • Ready for Action
  • My Turn
  • Aggressive Defence
  • Centre of Attention
  • Hidden Paths
  • Inspiration Strikes
  • Regal Vision
  • Spoils of Battle
  • Healing Potion
  • Rebound

Upgrades

  • Great Fortitude
  • Great Speed  
  • Sprinter
  • Legendary Swiftness
  • Helpful Whispers
  • Light Armour
  • Potion of Grace
  • Potion of Rage
  • Hero’s Mantle
  • Faneway Crystal

At Steel City we would love to have your feedback. If you have something to say about a specific article then feel free to comment below, if you want to get in touch about the blog in general, or just prefer to communicate privately then you can get in touch by emailing us at team@steelcityshadespire.com

 

3 thoughts on “Mollog’s Mob – First impressions and a Deck List

Add yours

  1. I’m a big fan of how in season 2 we’ve gotten a lot of very unique play styles, and this warband is no exception. It’s going to be interesting to see how they do at events.

    Liked by 3 people

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